Aspects are a tough system to understand without constant exposure to anecdotal accounts. This is just a set of notes found from a forum thread on aspect advancement

The discussion contrasts advancement in D&D with that in Fate.

… from the story perspective, D&D-style leveling up poses real problems and challenges. We’ve developed an entirely new type of story just to justify the fact that a D&D character ascends their way up levels of power. In most series, that isn’t the case. Characters roughly stay in the same tier, but they get more deeply invested in the story as it goes on.

To illustrate this, below are the starting and evolving aspects of a character.

High Concept: Up-and-coming ranger of the Westmark
Aspect: Amateur lute player

Minor milestones occur every session or few. Our ranger’s player applies some to other things, but after a couple of sessions in which her ability at music and enjoyment of it and enthusiasm for sharing it really mattered, she uses one for aspect renaming. Now it’s:

High Concept: Up-and-coming ranger of the Westmark
Aspect: Minor musical celebrity in the Farbank district

Sessions go by. Minor milestones accumulate. A couple of significant ones do, too. And our ranger plays a crucial part in defending the whole trans-river territory from an invasion. Now:

High Concept: Ranger First Class of the Westmark
Aspect: Sought-after entertainer

This is what rewriting Aspects represents: you rewrite them as you get more entangled in the story. You take on things from the ongoing plot and the setting, and make them important to your character.


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